Phong reflection model

Results: 55



#Item
1Shading / Shader / OpenGL ES / Phong reflection model / OpenGL Shading Language / OpenGL / Specular highlight / Wavefront .obj file / BlinnPhong shading model / Phong shading

Lab 4 - Debugging and Phong lighting Support code: /course/cs123/src/labs/lab04  Demo: /course/cs123/bin/cs123_lab04_demo  Intro In this lab we will put together our knowledge of vertex shaders, fragment

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Source URL: cs.brown.edu

Language: English - Date: 2015-10-01 20:20:28
2Global illumination algorithms / 3D computer graphics / Shading / Geometrical optics / Virtual reality / Radiosity / Rendering / Diffuse reflection / Global illumination / Phong reflection model / Ray tracing / Wavefront .obj file

PDF Document

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Source URL: cs.brown.edu

Language: English - Date: 2015-11-15 18:11:27
3Shading / Optics / Computer graphics / Radiometry / Artificial neural networks / 3D rendering / Electromagnetic radiation / Academia / Reflectance / Deep lambertian networks / Phong reflection model / Bidirectional reflectance distribution function

arXiv:1603.08240v1 [cs.CV] 27 MarDeLight-Net: Decomposing Reflectance Maps into Specular Materials and Natural Illumination Stamatios Georgoulis∗1 , Konstantinos Rematas∗1 , Tobias Ritschel2 , Mario Fritz3 , L

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Source URL: arxiv.org

Language: English - Date: 2016-03-28 20:33:13
4Computer graphics / Virtual reality / Digital geometry / Line drawing algorithm / Normal / OpenGL / Phong reflection model / Shading / Rendering / Parametric equation / Wavefront .obj file / CohenSutherland algorithm

Computer Graphics Lecture Notes CSC418 / CSCD18 / CSC2504 Computer Science Department University of Toronto Version: November 24, 2006

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Source URL: www.dgp.toronto.edu

Language: English - Date: 2007-09-20 10:06:22
5Geometry / 3D computer graphics / Radiometry / Virtual reality / Blinn–Phong shading model / Phong reflection model / Rendering / Specular highlight / Bidirectional reflectance distribution function / Computer graphics / Shading / Optics

Calibrating a Non-isotropic Near Point Light Source using a Plane Jaesik Park1∗ Sudipta N. Sinha2 Yasuyuki Matsushita3 Yu-Wing Tai1 In So Kweon1 1

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Source URL: research.microsoft.com

Language: English - Date: 2014-11-24 18:40:02
6Electromagnetic radiation / 3D computer graphics / Diffuse reflection / Reflection / Reflectivity / Specularity / RGB color model / Specular reflection / Phong reflection model / Optics / Geometrical optics / Shading

Dichromatic Separation: Specularity Removal and Editing Satya P. Mallick UC, San Diego Todd Zickler Harvard University

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Source URL: graphics.ucsd.edu

Language: English - Date: 2015-02-20 12:40:41
7Electromagnetic radiation / 3D computer graphics / Diffuse reflection / Reflection / Reflectivity / Specularity / RGB color model / Specular reflection / Phong reflection model / Optics / Geometrical optics / Shading

Dichromatic Separation: Specularity Removal and Editing Satya P. Mallick UC, San Diego Todd Zickler Harvard University

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Source URL: vision.ucsd.edu

Language: English - Date: 2015-02-20 12:40:41
83D computer graphics / 3D imaging / Shading / Photo-consistency / computer vision / Voxel / Phong reflection model / Pixel / Specular highlight / Imaging / Optics / Computer graphics

To Appear in ICCVDealing with Textureless Regions and Specular Highlights—A Progressive Space Carving Scheme Using a Novel Photo-consistency Measure Ruigang Yang∗ † , Marc Pollefeys† , and Greg Welch† De

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Source URL: www.inf.ethz.ch

Language: English - Date: 2004-01-09 02:36:02
9Mathematical analysis / 3D computer graphics / Shading / Radiometry / Astrophysics / Bidirectional reflectance distribution function / Blinn–Phong shading model / Spherical harmonics / Phong reflection model / Optics / Physics / Computer graphics

A New Change of Variables for Efficient BRDF Representation Szymon M. Rusinkiewicz Stanford University Gates Building, Wing 3B Stanford, CA 94305

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Source URL: www.cs.princeton.edu

Language: English - Date: 2001-09-10 16:52:17
10Optics / 3D computer graphics / Geometrical optics / Gloss / Blinn–Phong shading model / Specular reflection / Ray tracing / Shader / Mirror / Computer graphics / Software / Shading

Course: 3D Design Title: My Materials Blender: Version 2.6X Level: Beginning Author; Neal Hirsig () (May 2012)

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Source URL: www.gryllus.net

Language: English - Date: 2012-07-30 11:49:18
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